The release facts fit in four lines. The rest of this section is the reasoning behind them.
- Date: December 2, 2026.
- Model: Early Access, not a finished release.
- Stores: Steam, GOG and the Epic Games Store, same day.
- Platform: PC only. No console version has been announced.
What the date does not promise
Early Access means the studio ships a working slice and keeps building. The Steam page states that core mechanics are implemented and that content still needs filling in. Story updates during the run add biomes, creatures and resources on top of what launches.
The studio's own estimate for the Early Access period is "within a year since EA launch", with the caveat that the timeline can move. Treat December 2026 as the start of a year-long runway rather than a finished game.
Where the month between now and launch goes
Three things change between a playtest build and an Early Access build: stability, content volume, and the storefront listings on GOG and Epic. If you played the co-op playtest in October, the systems you touched are the same systems that ship — the difference is polish and scope, not a different game.
What to read next
- Release date and launch time — the date, the stores, and how to be ready on day one.
- Early Access scope — what is in the launch build and what arrives with 1.0.
- Price and where to buy — no price is listed yet, and the studio expects it to rise at 1.0.
- System requirements — Windows 11, 16 GB minimum, DX12 only.